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INDIE STUDIO · EST. 2026

Small, quiet games
we can't stop making.

Vibebit is a two-person studio. We build calm puzzles and sharp arcades in private for a while, then we let a small group of you in to test them.

01 / STUDIO

We make games the way we
want to play them.

Two of us. One calm systems puzzle about feeding a grove of trees. One bright arcade platformer that only ends when you fall. Two stacks, two art languages, one shared stubbornness about keeping things small.

We ship slow. We test quietly. The best way to find out what we're doing is to join the private test — or just write us an email.

Games
2
Platforms
3
Studio size
2

Est.

2026

02 / GAMES

01 / NO TIME TO BLOOM

No Time to Bloom

Tend a grove of hungry trees.

A calm puzzle where you keep a grove of floating trees alive. Draw fungal threads from soil to tree, match the species, survive the drought.

→ Open the grove Private test · iOS · Android · Linux
Title screen with curved threads above the "no time to bloom" wordmark and a field guide showing water, nitrogen, and minerals

02 / ANIMAL JUMP

Animal Jump

Jump forever. Become every animal.

An endless vertical arcade platformer across five worlds. Eight animal characters to unlock. Built on a custom Canvas engine with procedurally generated audio.

→ Start jumping Private test · Android
Title screen reading "ANIMAL JUMP" over a pixel desert canyon at dusk with a saturn-ringed planet in the sky
03 / PRIVATE TEST

PRIVATE TEST

Get the early builds.

Write us a line and we'll add you to the next test invite. No newsletter, no spam.

→ hello@vibebit.games or just email us